Blizzard has thanked players for their patience after some waited in hour-long queues to join Diablo 4’s open beta test this weekend.
In a statement posted to the game’s official forum, the community team assured players that it was “actively working” on the issues and promised to “increase the influx of players” and reduce queue times once several disconnection issues had been resolved.
In an update posted a few hours later, community manager PezRadar thanked everyone for the “overwhelming response to the Early Access beta weekend” and reaffirmed that the team was “tracking and actively working on” issues with drop-in/drop-out multiplayer, rubber banding under transition zones and high RAM and GPU usage. The team is also aware of an issue where “players who are dropped from a game will receive an error stating that their party does not exist”.
“While the team is tackling these specifics and more, we’re also managing the flow of players in the game via our queue,” Pez added. “Many players have successfully logged into the game, but we are aware that some have experienced longer than expected wait times.
“As we continue to roll out improvements to our server stability, we expect our players to see continued queue time improvements.”
The statement concluded by confirming that the team would “continue to work tonight and overnight” and promised to provide “further updates” during the beta period.
ICYMI, Diablo 1 and 2 co-creator Erich Schaefer has joined Moon Beast Productions to “redefine the action RPG genre.”
Schaefer will take on the position of chief creative officer alongside industry stalwarts Peter Hu and Phil Shenk, where he will “lead the creative direction” of the studio’s unannounced action RPG.