Cities: Skylines 2’s achievements suggest larger cities and disasters

Cities: Skylines 2 was announced yesterday with a CG trailer and scant details other than that it was somehow “revolutionary”. If you’re hungry for something more concrete about how it might differ from its predecessor, like I do, then you might be interested in an apparently leaked list of achievements that details disasters, weather, expanded map sizes and more.

As PC Gamer has seen, the seemingly full list of Xbox achievements is available through both Xbox Achievements and True Achievements.

One of these achievements is called “Everything the Light Touches”, which is awarded when a player unlocks 150 tiles in a single city. The first Cities: Skylines maps had a maximum of 81 tiles, of which 25 were buildable, although players could only build on a maximum of nine within a single city. 150 is therefore a step up.

Other achievements refer to hailstorms, tornadoes and wildfires – the latter two of which were only added to the original Cities: Skylines via its Natural Disasters DLC. There is also a “Zero Emission” achievement awarded for building a city powered entirely by renewable energy sources, and others that celebrate using an editor to create a map or any non-map asset. All of these sound interesting to me.

I love Cities: Skylines and citybuilders in general, so I’m eager for really any information I can get about the sequel. I have a long list of things I hope it does, like more segregated neighborhoods, mixed zoning, and the ability to build cities that aren’t entirely structured around cars. Whatever it does, it feels like it has to offer something to offset the transition from heavily expanded, heavily modded Skylines to a sequel that will presumably, at least initially, be less content-rich.

Paradox also announced a new game from Shadowrun and BattleTech developers and Life By You, a Sims competitor from former Sims developer Rod Humble.

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